To keep the Final Fantasy flavor, most of them have Summon in the name , like Summon: Bahamut or Summon: Knights of Round
He costs four, can't be inked, has zero for his strength and only one for his willpower
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn
We've got all the best Werewolf tribal support card now and have begun fleshing out the rest of the deck too
Since we are going to delve into it, however, just what is the best thing you can do with ElshaElsha